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  During her audience with the Emperor, Barenziah, through her magical arts, came to realize to her horror and dismay that the so-called Emperor was an impostor, none other than the bard Nightingale who had stolen the Staff of Chaos. Exercising great self-control she concealed this realization from him. That evening, news came that Symmachus had fallen in battle with the revolting peasants of Mournhold, and that the kingdom had been taken over by the rebels. Barenziah, at this point, did not know where to seek help, or from whom.

  The gods, that fateful night, were evidently looking out for her as if in redress of her loss. King Eadwyre of High Rock, an old friend of Uriel Septim and Symmachus, came by on a social call. He comforted her, pledged his friendship-and furthermore, confirmed her suspicions that the Emperor was indeed a fraud, and none other than Jagar Tharn, the Imperial Battlemage, and one of the Nightingale's many alter egos. Tharn had supposedly retired into seclusion from public work and installed his assistant, Ria Silmane, in his stead. The hapless assistant was later put to death under mysterious circumstances-supposedly a plot implicating her had been uncovered, and she had been summarily executed. However, her ghost had appeared to Eadwyre in a dream and revealed to him that the true Emperor had been kidnapped by Tharn and imprisoned in an alternate dimension. Tharn had then used the Staff of Chaos to kill her when she attempted to warn the Elder Council of his nefarious plot.

  Together, Eadwyre and Barenziah plotted to gain the false Emperor's confidence. Meanwhile, another friend of Ria's, known only as the Champion, who apparently possessed great, albeit then untapped, potential, was incarcerated at the Imperial Dungeons. However, she had access to his dreams, and she told him to bide his time until she could devise a plan that would effect his escape. Then he could begin on his mission to unmask the impostor.

  Barenziah continued to charm, and eventually befriended, the ersatz Emperor. By contriving to read his secret diary, she learned that he had broken the Staff of Chaos into eight pieces and hidden them in far-flung locations scattered across Tamriel. She managed to obtain a copy of the key to Ria's friend's cell and bribed a guard to leave it there as if by accident. Their Champion, whose name was unknown even to Barenziah and Eadwyre, made his escape through a shift gate Ria had opened in an obscure corner of the Imperial Dungeons using her already failing powers. The Champion was free at last, and almost immediately went to work.

  It took Barenziah several more months to learn the hiding places of all eight Staff pieces through snatches of overheard conversation and rare glances at Tharn's diary. Once she had the vital information, however -- which she communicated to Ria forthwith, who in turn passed it on to the Champion-she and Eadwyre lost no time. They fled to Wayrest, his ancestral kingdom in the province of High Rock, where they managed to fend off the sporadic efforts of Tharn's henchmen to haul them back to the Imperial City, or at the very least obtain revenge. Tharn, whatever else might be said of him, was no one's fool-save perhaps Barenziah's -- and he concentrated most of his efforts toward tracking down and destroying the Champion.

  As all now know, the courageous, indefatigable, and forever nameless Champion was successful in reuniting the eight sundered pieces of the Staff of Chaos. With it, he destroyed Tharn and rescued the true Emperor, Uriel Septim VII. Following what has come to be known as the Restoration, a grand state memorial service was held for Symmachus at the Imperial City, befitting the man who had served the Septim Dynasty for so long and so well.

  Barenziah and good King Eadwyre had come to care deeply for one another during their trials and adventures, and were married in the same year shortly after their flight from the Imperial City. Her two children from her previous marriage with Symmachus remained with her, and a regent was appointed to rule Mournhold in her absence.

  Up to the present time, Queen Barenziah has been in Wayrest with Prince Helseth and Princess Morgiah. She plans to return to Mournhold after Eadwyre's death. Since he was already elderly when they wed, she knows that that event, alas, could not be far off as the Elves reckon time. Until then, she shares in the government of the kingdom of Wayrest with her husband, and seems glad and content with her finally quiet, and happily unremarkable, life.

  Biography of the Wolf Queen

  By Katar Eriphanes

  Few historic figures are viewed as unambiguously evil, but Potema, the so-called Wolf Queen of Solitude, surely qualifies for that dishonor. Born to the Imperial Family in the sixty-seventh year of the third era, Potema was immediately presented to her grandfather, the Emperor Uriel Septim II, a famously kindhearted man, who viewed the solemn, intense babe and whispered, "She looks like a she-wolf about ready to pounce."

  Potema's childhood in the Imperial City was certainly difficult from the start. Her father, Prince Pelagius Septim, and her mother, Qizara, showed little affection for their brood. Her eldest brother Antiochus, sixteen at Potema's birth, was already a drunkard and womanizer, infamous in the empire. Her younger brothers Cephorus and Magnus were born much later, so for years she was the only child in the Imperial Court.

  By the age of 14, Potema was a famous beauty with many suitors, but she was married to cement relations with King Mantiarco of the Nordic kingdom of Solitude. She entered the court, it was said, as a pawn, but she quickly became a queen. The elderly King Mantiarco loved her and allowed her all the power she wished, which was total.

  When Uriel Septim II died the following year, her father was made emperor, and he faced a greatly depleted treasury, thanks to his father's poor management. Pelagius II dismissed the Elder Council, forcing them to buy back their positions. In 3E 97, after many miscarriages, the Queen of Solitude gave birth to a son, who she named Uriel after her grandfather. Mantiarco quickly made Uriel his heir, but the Queen had much larger ambitions for her child.

  Two years later, Pelagius II died -- many say poisoned by a vengeful former Council member -- and his son, Potema's brother Antiochus took the throne. At age forty-eight, it could be said that Antiochus's wild seeds had yet to be sown, and the history books are nearly pornographic in their depictions of life at the Imperial court during the years of his reign. Potema, whose passion was for power not fornication, was scandalized every time she visited the Imperial City.

  Mantiarco, King of Solitude, died the springtide after Pelagius II. Uriel ascended to the throne, ruling jointly with his mother. Doubtless, Uriel had the right and would have preferred to rule alone, but Potema convinced him that his position was only temporary. He would have the Empire, not merely the kingdom. In Castle Solitude, she entertained dozens of diplomats from other kingdoms of Skyrim, sowing seeds of discontent. Her guest list over the years expanded to include kings and queens of High Rock and Morrowind as well.

  For thirteen years, Antiochus ruled Tamriel, and proved an able leader despite his moral laxity. Several historians point to proof that Potema cast the spell that ended her brother's life, but evidence one way or another is lost in the sands of time. In any event, both she and her son Uriel were visiting the Imperial court in 3E 112 when Antiochus died, and immediately challenged the rule of his daughter and heir, Kintyra.

  Potema's speech to the Elder Council is perhaps helpful to students of public speaking.

  She began with flattery and self-abasement: "My most august and wise friends, members of the Elder Council, I am but a provincial queen, and I can only assume to bring to issue what you yourselves must have already pondered."

  She continued on to praise the late Emperor, who was a popular ruler in spite of his flaws: "He was a true Septim and a great warrior, destroying -- with your counsel -- the near invincible armada of Pyandonea."

  But little time was wasted, before she came to her point: "The Empress Magna unfortunately did nothing to temper my brother's lustful spirits. In point of fact, no whore in the slums of the city spread out on more beds than she. Had she attended to her duties in the Imperial bedchamber more faithfully, we would have a true heir to the Empire, not the halfwit, milksop bastards who call themselves the
Emperor's children. The girl called Kintyra is popularly believed to be the daughter of Magna and the Captain of the Guard. It may be that she is the daughter of Magna and the boy who cleans the cistern. We can never know for certain. Not as certainly as we can know the lineage of my son, Uriel. The last of the Septim Dynasty."

  Despite Potema's eloquence, the Elder Council allowed Kintyra to assume the throne as the Empress Kintyra II. Potema and Uriel angrily returned to Skyrim and began assembling the rebellion.

  Details of the War of the Red Diamond are included in other histories: we need not recount the Empress Kintyra II's capture and eventual execution in High Rock in the year 3E 114, nor the ascension of Potema's son, Uriel III, seven years later. Her surviving brothers, Cephorus and Magnus, fought the Emperor and his mother for years, tearing the Empire apart in a civil war.

  When Uriel III fought his uncle Cephorus in Hammerfell at the Battle of Ichidag in 3E 127, Potema was fighting her other brother, Uriel's uncle Magnus in Skyrim at the Battle of Falconstar. She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus's weakest flank. The sixty-one-year-old Wolf Queen flew into a rage and led the assault herself. It was a success, and Magnus and his army fled. In the midst the victory celebration, Potema heard the news that her son the Emperor had been killed by an angry mob before he had even made it for trial in the Imperial City. He had been burned to death within his carriage.

  When Cephorus was proclaimed Emperor, Potema's fury was terrible to behold. She summoned daedra to fight for her, had her necromancers resurrect her fallen enemies as undead warriors, and mounted attack after attack on the forces of the Emperor Cephorus I. Her allies began leaving her as her madness grew, and her only companions were the zombies and skeletons she had amassed over the years. The kingdom of Solitude became a land of death. Stories of the ancient Wolf Queen being waited on by rotting skeletal chambermaids and holding war plans with vampiric generals terrified her subjects.

  Potema died after a month long siege on her castle in the year 3E 137 at the age of 90. While she lived, she had been the Wolf Queen of Solitude, Daughter of the Emperor Pelagius II, Wife of King Mantiarco, Aunt of the Empress Kintyra II, Mother of Emperor Uriel III, and Sister of the Emperors Antiochus and Cephorus. Three years after her death, Antiochus died, and his -- and Potema's -- brother Magnus took the throne.

  Her death has hardly diminished her notoriety. Though there is little direct evidence of this, some theologians maintain that her spirit was so strong, she became a daedra after her death, inspiring mortals to mad ambition and treason. It is also said that her madness so infused Castle Solitude that it infected the next king to rule there. Ironically, that was her 18-year-old nephew Pelagius, the son of Magnus. Whatever the truth of the legend, it is undeniable that when Pelagius left Solitude in 3E 145 to assume the title of the Emperor Pelagius III, he quickly became known as Pelagius The Mad. It is even widely rumored that he murdered his father Magnus.

  The Wolf Queen must surely have had the last laugh.

  The Black Arrow

  Part I

  by Gorgic Guine

  I was young when the Duchess of Woda hired me as an assistant footman at her summer palace. My experience with the ways of the titled aristocracy was very limited before that day. There were wealthy merchants, traders, diplomats, and officials who had large operations in Eldenroot, and ostentatious palaces for entertaining, but my relatives were all far from those social circles.

  There was no family business for me to enter when I reached adulthood, but my cousin heard that an estate far from the city required servants. It was so remotely located that there were unlikely to be many applicants for the positions. I walked for five days into the jungles of Valenwood before I met a group of riders going my direction. They were three Bosmer men, one Bosmer woman, two Breton women, and a Dunmer man, adventurers from the look of them.

  "Are you also going to Moliva?" asked Prolyssa, one of the Breton women, after we had made our introductions.

  "I don't know what that is," I replied. "I'm seeking a domestic position with the Duchess of Woda."

  "We'll take you to her gate," said the Dunmer Missun Akin, pulling me up to his horse. "But you would be wise not to tell Her Grace that students from Moliva escorted you. Not unless you don't really want the position in her service."

  Akin explained himself as we rode on. Moliva was the closest village to the Duchess's estate, where a great and renowned archer had retired after a long life of military service. His name was Hiomaste, and though he was retired, he had begun to accept students who wished to learn the art of the bow. In time, when word spread of the great teacher, more and more students arrived to learn from the Master. The Breton women had come down all the way from the Western Reach of High Rock. Akin himself had journeyed across the continent from his home near the great volcano in Morrowind. He showed me the ebony arrows he had brought from his homeland. I had never seen anything so black.

  "From what we've heard," said Kopale, one of the Bosmer men. "The Duchess is an Imperial whose family has been here even before the Empire was formed, so you might think that she was accustomed to the common people of Valenwood. Nothing could be further from the truth. She despises the village, and the school most of all."

  "I suppose she wants to control all the traffic in her jungle," laughed Prolyssa.

  I accepted the information with gratitude, and found myself dreading more and more my first meeting with the intolerant Duchess. My first sight of the palace through the trees did nothing to assuage my fears.

  It was nothing like any building I had ever seen in Valenwood. A vast edifice of stone and iron, with a jagged row of battlements like the jaws of a great beast. Most of the trees near the palace had been hewn away long ago: I could only imagine the scandal that must have caused, and what fear the Bosmer peasants must have had of the Duchy of Woda to have allowed it. In their stead was a wide gray-green moat circling in a ring around the palace, so it seemed to be on a perfect if artificial island. I had seen such sights in tapestries from High Rock and the Imperial Province, but never in my homeland.

  "There'll be a guard at the gate, so we'll leave you here," said Akin, stopping his horse in the road. "It'd be best for you if you weren't damned by association with us."

  I thanked my companions, and wished them good luck with their schooling. They rode on and I followed on foot. In a few minutes' time, I was at the front gate, which I noticed was linked to tall and ornate railings to keep the compound secure. When the gate-keeper understood that I was there to inquire about a domestic position, he allowed me past and signaled to another guard across the open lawn to extend the drawbridge and allow me to cross the moat.

  There was one last security measure: the front door. An iron monstrosity with the Woda Coat of Arms across the top, reinforced by more strips of iron, and a single golden keyhole. The man standing guard unlocked the door and gave me passage into the huge gloomy gray stone palace.

  Her Grace greeted me in her drawing room. She was thin and wrinkled like a reptile, cloaked in a simple red gown. It was obviously that she never smiled. Our interview consisted of a single question.

  "Do you know anything about being a junior footman in the employment of an Imperial noblewoman?" Her voice was like ancient leather.

  "No, Your Grace."

  "Good. No servant ever understands what needs to be done, and I particularly dislike those who think they do. You're engaged."

  Life at the palace was joyless, but the position of junior footman was very undemanding. I had nothing to do on most days except to stay out of the Duchess's sight. At such times, I usually walked two miles down the road to Moliva. In some ways, there was nothing special or unusual about the village - there are thousands of identical places in Valenwood. But on the hillside nearby was Master Hiomaste's archery academy, and I would often take my luncheon and watch the practice.

  Prolyssa and Akin would sometimes meet me afterwar
ds. With Akin, the subjects of conversation very seldom strayed far from archery. Though I was very fond of him, I found Prolyssa a more enchanting companion, not only because she was pretty for a Breton, but also because she seemed to have interests outside the realm of marksmanship.

  "There's a circus in High Rock I saw when I was a little girl called the Quill Circus," she said during one of our walks through the woods. "They've been around for as long as anyone can remember. You have to see them if you ever can. They have plays, and sideshows, and the most amazing acrobats and archers you've ever seen. That's my dream, to join them some day when I'm good enough."

  "How will you know when you're a good enough archer?" I asked.

  She didn't answer, and when I turned, I realized that she had disappeared. I looked around, bewildered, until I heard laughter from the tree above me. She was perched on a branch, grinning.